
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If you are a Steam Workshop user please check the new RCRN Steam Workshop Installation Guide, you can find it here!
Hybrid Shaders 2.0 also grants an improved management of the weather, all days and all the nights are different, enjoy the realistic dynamic lighting during cloudy, foggy, snowy and clear days!
With the latest release we have also added a new and totally dynamic Depth of Field, that is managed in real time by our engine in order to simulate in an ultra-realistic way the ambiental fog!
The “Adaptive Lighting” added in the version 2.0 will provide an incredible dynamic experience, every light source is now managed dynamically, from carryable torches to dungeons, in order to keep you totally immersed into the Skyrim World! Enjoy a new way to play Skyrim!
Realistic Colors and Real Nights uses the power behind FXAA Post Process Injector to generate a new and realistic color palette and an enhanced night-time gameplay experience. Finely tuned for indoor and outdoor scenes, CHECK the SCREENSHOTS below!
You can also find Realistic Colors and Real Nights on SkyrimNexus. Please REMEMBER to endorse and vote for RCRN after downloading! Thanks!
The new “Color Layer System” is not a “+100@saturation” like all mods out here, but is a new system based on a series of “cold sepia effects“, everything in this mod is developed with really low saturation values.
DOWNLOAD & INSTALLATION:
Compatibility:
Please UNINSTALL older versions of RCRN before installing this.
THIS MOD IS NOT COMPATIBLE WITH:
> Original FXAA Post Process Injector
> Realistic Lighting with customization
ENB SERIES COMPATIBILITY:
> Full, via dll proxy. (but remember that RCRN is designed to be Stand Alone!)
PLEASE DO NOT USE THIS MOD WITH MONITOR PRESETS, it’s intended to work ONLY with standard/text colors @ 6500k.
Installation:
PRESETS:
> RCRN Legacy :balanced colors, lesser contrast than RCRN Classic, slightly brighter nights than RCRN Classic and realistic dynamic lighting, enhanced weather conditions, torches not needed. (recommended for newcomers)
> RCRN Classic : balanced colors, dark nights and realistic dynamic lighting, enanched weather conditions, balanced nights preset, torches suggested.
> RCRN Pure: the ultimate Skyrim experience, pitch black nights, scary dungeons, ultra-realistic weather conditions, torches required.
MANUAL INSTALLATION (skip this point if you are using the autoinstaller):
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After selecting a preset, copy all files from the preset folder to your main Skyrim Folder.
INSTALLATION VIA AUTOINSTALLER (skip this point if you are using manual installation):
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Select your main Skyrim Folder when the installer ask for it.
Usually it is:
C:\Program Files\Steam\steamapps\common\skyrim
OR
C:\Program Files (x86)\Steam\steamapps\common\skyrim
OR
C:\Program Files (x86)\The Elder Scrolls V Skyrim
BEFORE PLAYING:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Make sure you have bEnableFileSelection=1 in SkyrimPrefs.ini under [Launcher].
- Make sure “RCRN Classic/Legacy/Pure – Hybrid Shaders.esp” and Load Loose Files are checked under Data Files in the Skyrim launcher.
- How can you disable the RCRN FXAA Antialiasing if you don’t like it? (FXAA may cause text fuzziness)
In order to disable Fxaa AA, you have to delete the file “Fxaa3_11.h” and then rename the file “Fxaa3_11_RenameMEforFXAAoff.h” to “Fxaa3_11.h”.
All files are located inside the injFX_Shaders folder placed in your main Skyrim directory.
- PAUSE Key : Enable/Disable Effects (Affects only Post Processing, does not disable the custom .esp)
- A TORCH DURING NIGHTTIME COULD BE USEFUL, GIVE ONE TO YOUR FOLLOWER!
UNINSTALLATION:
MANUAL UNINSTALLATION (skip this point if you installed RCRN via the AUTOINSTALLER):
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The files to remove are the following (located in your skyrim folder):
injFX_Settings.h
shader.fx
d3d9.dll
injFX_Shaders (the whole folder)
RCRN Classic/Legacy – Hybrid Shaders.esp (located in “Data” folder)
sun.dds (located in “Data/textures/sky” folder)
sunglare.dds (located in “Data/textures/sky” folder)
snow01.dds (located in “Data/textures/landscape” folder)
snow01_n.dds (located in “Data/textures/landscape” folder)
road01snow01.dds (located in “Data/textures/landscape/roads” folder)
road01snow01_n.dds (located in “Data/textures/landscape/roads” folder)
UNINSTALLATION VIA AUTOUNINSTALLER (skip this point if you installed RCRN via MANUAL installation):
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
simply run the Uninstaller.
Changelog:
**2.1** (12/03/2012)
- solved an issue regarding markarth interiors, especially affecting shrine of talos
- Windhelm is now using a NEW and brighter interior lighting setting
- solved a shadow flickering issue experienced in the player owned houses
- solved an issue regarding the blacksmith in whiterun that was using a too dark imagespace
- clouds on certain weathers now stand out more
- added a new look for certain dusks
**2.0** (28/02/2012)
> UPDATED “Hybrid Shaders v2″ lighting system:
— realistic lighting for dungeons
— improved reflections
— reworked “Depth of Field”
— further enanched dusks
— further enanched dawns
— fixed some too washed out skyboxes
— solved the issue related to the too bright snow
— fixed a problem with some too bright waterfalls
— added Hybrid Shaders for foggy weathers
— added Hybrid Shaders for rainy weathers
— added Hybrid Shaders for snowy weathers
— updated Hybrid Shaders for clear weathers
— updated Hybrid Shaders for clear nights
— updated Hybrid Shaders for cloudy nights
— updated Hybrid Shaders for foggy nights
— updated Hybrid Shaders for rainy nights
— updated Hybrid Shaders for snowy nights
> NEW “Adaptive Torches” illumination system for Static Lights and Torches:
— Torches now casts light correctly
— Torches now are using the correct hue
— Torch range extended
— Torch duration extended
— Torch flickering reworked in order to solve the flickering bug
— Static Lights now casts light correctly
— Static Lights are now using the correct hue
— Static Lights range extended
— Torches and Static lights are now displaying reflections correctly on the player character
— Dragon Fire Shout now casts a more realistic lighting
— Dragon Fire has a more vivid hue
— Candlelight spell it’s brighter in Classic and Pure presets.
> Global:
— added the Pure preset, for an extreme Skyrim experience.
**1.6** (18/01/2012)
> NEW “Hybrid Shaders” lighting system:
— dynamic and independent daytime management (ALL DAYS ARE DIFFERENT, EVERYTHING IS DYNAMIC: colors, hdr, light exposition…)
— reduced the overall contrast during daytime
— increased the daytime brightness
— improved dusk & dawn
— solved the “dark faces” issue
— better lighting on trees & rocks
— improved cloudy and clear weather
— balanced color channels to achieve a neutral balance.
> HDR Doublepass:
— better reflections on water, characters and metal.
— improved skybox management
— Fixed a problem with Sunglare transparency
> FXAA Antialiasing:
— reduced the text fuzziness
> Global:
— Manual Installer
— added 2 more presets (Classic S14 and Legacy S14)
— slightly reduced the fps drop by optimizing the shaders
**1.5** (05/01/2011)
- FXAA is back, enjoy an antialiased Skyrim!
(yes, you don’t have to disable the standard FXAA, RCRN Fxaa is developed to work with it!)
- Legacy fix is now integrated inside the AutoInstaller.
- updated the skybox layer system, sky blends better.
- sunglare works better in conjunction with HDR.
- decreased saturation due to HDR adjustment.
- removed Realistic Water from the pack, you can download it here: http://www.skyrimnexus.com/downloads/file.php?id=711
**1.4** (19/12/2011)
- Adaptive HDR, warmer colors on certain hours.
- Totally new HDR calculations.
- Updated the “DoublePass” HDR system.
- Better reflections on certain surfaces.
- New Sharpening.
- raised up Saturation to compensate the new HDR calculations.
- raised up Gamma to compensate the new HDR calculations.
- Decreased the impact of the blue palette during night.
- light sources like torches/fires are more brighter.
- fixed a small problem with the sun glare.
- Updated Realistic Water to v1.6a (now matches perfectly with RCRN)
** 1.3 ** (10/12/2011)
- New DoublePass HDR, 2 times better than a standard one pass HDR.
- fixed the an issue regarding some monitors during night play.
- daytime is more brighter and realistic
- new sunglare effect, this is NOT a blingbling sunglare, it’s only a small revision of the standard one that was killing the HDR.
- added full compatibility with the latest Skyrim patch
- further decreased saturation
- solved an issue with the blue channel that was too bright
** 1.2 **
- HDR post processing is Enabled. This is a Real HDR, not a fake lens flare 2d effect. It will eat about 6/7 fps.
- Night is a bit brighter than version 1.1
- Saturation level is very very low now.
- Improved Sunset & Dawn
- New Grey balance
- Better Sharpening
- Fixed a wrong gradient in the skybox
- Added Realistic Water v1.5b
- Aurora: fixed colors and blur level.
- New Installer
** 1.1 **
- fixed dawn and sunset colors
- fixed a problem with sepia effects on certain monitors
- night is a little less dark and more progressive
TROUBLESHOOTING:
PLEASE DO NOT USE THIS MOD WITH MONITOR PRESETS, it’s intended to work ONLY with standard/text colors @ 6500k.
Make sure you have the latest DirectX runtime installed.
If you are experiencing crashes, please set the Skyrim executable (TESV.exe) to run as administrator.
(Right click TESV.exe > Properties > Compatibility > Check “Run this program as administrator“)
Turn off any on-screen display programs and monitoring tools such as ATI Tray Tools, MSI Afterburner, GPU-Z, XFire etc. (No issues reported with Fraps)
Disable v-sync if experiencing sluggish FPS or mouse lag.
Certain SkyrimPrefs.ini graphical tweaks may cause instability and crashes.
CREDITS:
Mod by:
Realistic Colors & Real Nights developed by aLaaa, RPGwizard and ZoCks [LINK]
Official Testing Team: [Ngi Forum - AllGamez]
Hosting by:
The Masked Gamer – a Professional eSport Blog
Technology by:
FXAA Post-Process Injector by: [some_dude, Violator & Timothy Lottes]
|
|
|








Hi! I have experinced problem with your mod. (this mod made the most beutiful color enchant i have ever saw) So the problem is when the mod is turned on the dynamic on the trees and bushes are begin lagging (i mean the foliage “wind” animation is begin lagging after the mod is on) . When i press the pause button and back to vanilla version everything back to normal. So please check it please do you experience the same problem as me? Thank i want to realy use your mod all the time.
hello! Thanks for downloading. please check if you are using the latest drivers available for your VGA (beta versions are highly suggested), using outdated drivers may cause issues!
i checked the problem with the Post Process injector and with that mod i havent experince the lagging wind animation. So i think there is something wrong with your mod.
the mod is ok, no issues at all with animations, please check if you are using the latest vga drivers and if there is something wrong with your skyrimprefs.ini!
hi sorry to bother you again, but i checket i have the latest driver and still experiencing the problem i try to record with fraps and upload on youtube
here is the video:
http://www.youtube.com/watch?v=vLnoYV7tBes&feature=youtu.be
maybe it’s something related to your skyrimprefs.ini, can you try again with a clean .ini? (keep a backup copy of your older one
)
after installing this, the graphics adapter in my options switched to my Intel card and not my dedicated gt555m. the option is gone to choose it. any solutions?
Same problem, when I install the mod my nvidia 540M disapears from the launcher and only the integrated card displays in the launcher. The dedicated card appears again if I uninstall RCRN. Anyone know a fix for this?
Hello, unfortunately this is a driver related issue, we are working to solve it, during the wait a workaround is disabling the integrated intel card in the bios.
Thanks for reporting
Same problem as the described by the two people before. If I install the mod, I can not longer run the game with my dedicated graphics card (nVidia GT555M), just with the integrated intel hd graphics (nVidia Optimus Laptop). When I uninstall the mod, the option to choose the dedicated card is back, so something during the install has to set it off… I would really like to use the mod, because the results are wunderful (as far as i have seen them with 5 to 6 fps ;D)
Hello, unfortunately this is a driver related issue, we are working to solve it, during the wait a workaround is disabling the integrated intel card in the bios.
Thanks for reporting
I’m afraid these graphics mods won’t work on laptops with GT540M with Optimus technology, just like ENB doesn’t work. The creator of ENB has created an ENB Injector, which does work.
Hello, unfortunately this is a driver related issue, we are working to solve it, during the wait a workaround is disabling the integrated intel card in the bios.
Thanks for reporting
Hey, first of all I want to say that I love this mod but have been experiencing some problems. The conflict is between RCRN and MSI afterburner, I have the latest DirectX runtimes and the latest Beta version of MSI afterburner. Whenever I have MSI afterburner running the game crashes; even with OSD completely disabled. As soon as I completely close MSI afterburner the game will boot fine, the game also boots fine without RCRN and with MSI afterburner. I have also tried the tweaks listed in the readme to no avail.